Medieval uses version 4 as far as I can tell, so it's the only one I'm looking at at the moment. The TONE files ChickieTeeta mentions may contain the key, but so far I've not found it. The normal map (bump map) in your package (0x4DB46D1662895FC0) is used between all skins, and you should avoid using it unless you want to change every skin in the game. If you wanted the medium skin it would be amBody_asianMed_m. The instance Id is created by FNV hashing the name minus the ID, so for the body skin you'd hash amBody_asianLight_m. The one's you're looking for look like this, but they all follow the same pattern.ĪmFace_asianLight_blemish_0x51382cbca13d91d6īodyPart_skintone_(usually m for multiplier, but blemish for the face with freckles)_instanceID.Īm = adult male / af =adult female / cm = child male / etc. If you look in S3PE all these files have names, so they're a lot easier to find. Give a man a fish, or teach a man to fish? I usually try to teach. Well, Silverprinz, it looks like your body has the right ID, but the two faces and scalp are the ID's of the medium skin.
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